THE WOODLAND FIELD BOX

The rules of
Timber & Tackle

Build slowly enough to see the shape of the lake. Every player receives nine placements, and every shared edge remains part of the final score.

The rules of Timber & Tackle
2–4 builders35-minute sessionTiles & connections
BEFORE THE FIRST DECISION

Set the table.

  1. 01

    Give every player an empty three-by-three lake tray. Shuffle the terrain supply, containing equal numbers of reed, pool and stream tiles.

  2. 02

    Place a public row of three face-up tiles beside the draw pile. Each player begins with one random reserve tile; it is visible to the table.

  3. 03

    Set aside three habitat bass markers per player and a supply of pine, reed and stone scatter symbols. Choose a first builder; play clockwise.

01

Choose one piece

Take a tile from the public row and refill that slot from the supply. You may place the new tile or exchange it with the tile in your reserve.

02

Make a connection

Place the chosen tile in an empty tray space. After the first placement, it must touch an existing tile along an edge. Rotation changes the illustration, not the habitat type.

03

Mark a growing pool

The first time you form a connected group of three tiles of one habitat, place that habitat’s bass marker beside your tray. Each habitat can earn its marker only once.

04

Read the finished lake

After everyone has placed nine tiles, count one point for every matching shared edge and three points per earned bass marker. Unplaced reserve tiles have no value.

Making the scatter set

A reed tile grants a reed symbol, a pool tile a stone symbol and a stream tile a pine symbol. Exchange one of each for a camp token. Spend a camp token to choose a tile of any habitat from the supply instead of the public row; it still uses your normal placement.

What decides the result?

Add matching-edge points and habitat bass markers after the ninth placement. The largest total wins. If totals are equal, compare the largest connected habitat group; if that is tied too, the lakes share first place.

After the first session

Begin with terrain, matching edges and bass markers. The illustrated guide and tackle cards are optional one-use aids: give each builder one at setup. To add weather, apply a Pine-Rain Shift after everyone’s third and sixth placement. All players still receive exactly nine placements.

Timber & Tackle is a woodland tabletop concept with a Big Bass Bonanza fishing influence. Each player builds a nine-tile lake. There is no movement die: the choices live in habitat connections, a small reserve of tiles and the patient art of leaving a useful space open.

See the illustrated card guide
A SMALL INTERACTIVE EXAMPLE

Try the next
piece of the lake.

Choose a habitat for the centre space of this fixed example. The board highlights matching edges and counts their points. This is a placement illustration, not a full nine-turn game.

Reed
Stream
Pool
Reed
Choose
Pool
Stream
Pool
Reed

Choose a centre tile. Only matching shared edges earn points.

QUESTIONS FROM THE TABLE

A few notes
from the field box.

Ask about this edition
Do touching corners score?

No. Only a shared horizontal or vertical edge counts. This keeps the final lake easy to inspect without measuring or guessing.

Can I move a tile after placing it?

A completed placement is fixed. The reserve lets you change your plan before that point, so take a moment to look at the open spaces.

Does the camp token add a tenth tile?

It does not. It widens the choice for one of your nine normal placements, and is spent when you use that choice.

Where can I buy the box?

No physical edition is sold here. Timber & Tackle is an independent tabletop concept and rules presentation, with no checkout or delivery service.