01crewPinewater Ranger
Look at the next two terrain tiles, return them in either order, then continue with your normal choice from the public row.
“A little foresight makes a much kinder shoreline.”
A quiet collection of field tools, habitat milestones and changing conditions. The core game needs only terrain; the sample cards explain the optional pieces around it.

5 sample cards
01crewLook at the next two terrain tiles, return them in either order, then continue with your normal choice from the public row.
“A little foresight makes a much kinder shoreline.”
02tackleExchange your reserve tile for any one tile in the public row. This happens before your normal placement, not instead of it.
“A familiar shape, cut to fit an unfamiliar pool.”
03catchThis marker records your first connected group of three pool tiles. It is worth three points at the end and is never awarded twice.
“The water has become a place worth staying.”
04currentDiscard and replace the entire public row. Apply this event once, then continue with the next player’s ordinary turn.
“The same forest can offer a different path after rain.”
05taskTake one scatter symbol that you do not currently hold. It may complete a set, but it does not create an extra tile placement.
“The useful thing was waiting in the dry corner.”
Begin with terrain, matching edges and bass markers. The illustrated guide and tackle cards are optional one-use aids: give each builder one at setup. To add weather, apply a Pine-Rain Shift after everyone’s third and sixth placement. All players still receive exactly nine placements.
Keep the complete rules nearby