A LITTLE CHARACTER FOR THE TABLE

A good table
has room for quiet thinkers.

These woodland guides describe different ways to approach the same nine placements. Their stories are flavour; every builder follows an equal set of rules.

A good table <em>has room for quiet thinkers.</em>
Timber & Tackle illustrated guide characterThe best lake is the one that fits together.
01
The careful planner

Alder

Alder studies the empty spaces before choosing a tile. His lakes often look unfinished until the final corner connects everything.

02
The practical naturalist

June

June prefers several useful small groups to one grand plan. She notices where a reserve tile can rescue an awkward row.

03
The patient maker

Rowan

Rowan likes the feel of an orderly shoreline. When a perfect tile fails to appear, she finds the next best connection instead.

WHY THIS EDITION EXISTS

Timber & Tackle

Timber & Tackle is a woodland tabletop concept with a Big Bass Bonanza fishing influence. Each player builds a nine-tile lake. There is no movement die: the choices live in habitat connections, a small reserve of tiles and the patient art of leaving a useful space open.

The proposed field box holds four lake trays, a terrain supply, twelve habitat bass markers, camp tokens, scatter symbols and optional guide cards. Paper squares and three colours of ordinary counters are enough to explore the core placement rules.

Find your first turn
Timber & Tackle illustrated tabletop game-night scene
THE WOODLAND FIELD BOX

Clear a corner.
Build a little lake.

Nine tiles are enough to begin. The satisfying part is discovering what they become when the edges start to agree.

Bring the rules to the table