FIELD BOX
EDITION 01
NINE TILES
ONE LITTLE LAKE
A LAKE YOU BUILD. A GAME YOU GROW INTO.

Place a tile.
Find your water.
Make it yours.

Build a little fishing lake from timber tiles, connect the useful habitats and leave enough room for the catch you have not imagined yet.

Handcrafted woodland fishing lake and wooden board tilesMADE FOR
SLOWER THINKING
2–4 builders35-minute sessionTiles & connections
WOODLAND STRATEGY / A TABLETOP CONCEPT
Timber & Tackle tabletop board conceptTHE WORLD ON YOUR TABLE
GET TO KNOW THE WATER

Nine spaces.
A hundred ways to connect.

Your personal lake is a three-by-three tray. Reed beds, deep pools and stream tiles score when matching habitats share an edge. Diagonal corners do not count; a clean little connection is worth more than a crowded plan.

  1. 01

    Reed beds

    Shelter tiles

    Reeds reward compact groups and make a forgiving starting corner for a new lake.

  2. 02

    Deep pools

    Bass habitat

    A larger connected pool can earn the one-time bass marker for that habitat.

  3. 03

    Running streams

    Connection tiles

    A stream looks for an open side and a neighbour of its own kind; the tile’s position matters more than speed.

A SMALL INTERACTIVE EXAMPLE

Try the next
piece of the lake.

Choose a habitat for the centre space of this fixed example. The board highlights matching edges and counts their points. This is a placement illustration, not a full nine-turn game.

Reed
Stream
Pool
Reed
Choose
Pool
Stream
Pool
Reed

Choose a centre tile. Only matching shared edges earn points.

THE SHAPE OF A TURN

A calm rhythm.
A growing lake.

Build slowly enough to see the shape of the lake. Every player receives nine placements, and every shared edge remains part of the final score.

01

Choose one piece

Take a tile from the public row and refill that slot from the supply. You may place the new tile or exchange it with the tile in your reserve.

02

Make a connection

Place the chosen tile in an empty tray space. After the first placement, it must touch an existing tile along an edge. Rotation changes the illustration, not the habitat type.

03

Mark a growing pool

The first time you form a connected group of three tiles of one habitat, place that habitat’s bass marker beside your tray. Each habitat can earn its marker only once.

04

Read the finished lake

After everyone has placed nine tiles, count one point for every matching shared edge and three points per earned bass marker. Unplaced reserve tiles have no value.

INSIDE THE PROPOSED BOX

Wood, paper,
and a little patience.

The proposed field box holds four lake trays, a terrain supply, twelve habitat bass markers, camp tokens, scatter symbols and optional guide cards. Paper squares and three colours of ordinary counters are enough to explore the core placement rules.

Rules and sample components describe a design concept. No physical box is sold through this site.
Timber & Tackle component and tackle concept
A closer look at the materials behind this edition.
A FEW FAVOURITES FROM THE DECK

The useful things
in the bottom of the box.

Pinewater Ranger — illustrated sample card01crew
Reading the next row

Pinewater Ranger

Look at the next two terrain tiles, return them in either order, then continue with your normal choice from the public row.

Carved Cedar Minnow — illustrated sample card02tackle
Reserve adjustment

Carved Cedar Minnow

Exchange your reserve tile for any one tile in the public row. This happens before your normal placement, not instead of it.

Rootwater Bass — illustrated sample card03catch
Habitat milestone

Rootwater Bass

This marker records your first connected group of three pool tiles. It is worth three points at the end and is never awarded twice.

Pine-Rain Shift environment illustrationPine-Rain Shift
A CHANGE IN THE CONDITIONS

When the weather
rearranges the choices.

Discard and replace the entire public row. Apply this event once, then continue with the next player’s ordinary turn.

Cabin Supply Stop location illustration
BACK AT THE LANDING

Cabin Supply Stop

The useful thing was waiting in the dry corner.

Read the card details
THE SCATTER COMBINATION

Pine. Reed. Stone.
A small piece of freedom.

A reed tile grants a reed symbol, a pool tile a stone symbol and a stream tile a pine symbol. Exchange one of each for a camp token. Spend a camp token to choose a tile of any habitat from the supply instead of the public row; it still uses your normal placement.

See it in the rules
Pine
Reed
Stone
ONE COMPLETE SETA table advantage, earned together
Timber & Tackle adult tabletop charactersGOOD
COMPANY
THE CHARACTERS AT THE TABLE

A good table
has room for quiet thinkers.

These woodland guides describe different ways to approach the same nine placements. Their stories are flavour; every builder follows an equal set of rules.

AlderThe careful plannerJuneThe practical naturalistRowanThe patient maker
Meet this edition’s crew
QUESTIONS FROM THE TABLE

A few notes
from the field box.

Ask about this edition
Do touching corners score?

No. Only a shared horizontal or vertical edge counts. This keeps the final lake easy to inspect without measuring or guessing.

Can I move a tile after placing it?

A completed placement is fixed. The reserve lets you change your plan before that point, so take a moment to look at the open spaces.

Does the camp token add a tenth tile?

It does not. It widens the choice for one of your nine normal placements, and is spent when you use that choice.

Where can I buy the box?

No physical edition is sold here. Timber & Tackle is an independent tabletop concept and rules presentation, with no checkout or delivery service.

Timber & Tackle illustrated tabletop game-night scene
THE WOODLAND FIELD BOX

Clear a corner.
Build a little lake.

Nine tiles are enough to begin. The satisfying part is discovering what they become when the edges start to agree.

Bring the rules to the table